Instead, we’ve written essays about the four titles where we spent the most of our playing time - and the service those games provided to sports fans deprived of something that is taken for granted, if not ubiquitous, in popular culture: the human drama of athletic competition. This year, Polygon’s Samit Sarkar and Owen Good opted out of nominating and determining a sports video game of the year, which, in the last year of a console generation, would be drawn from largely incremental updates to established titles. ![]() Everything went indoors this past spring, and sports fans could be found nesting with their favorite games on their couches, along with cinephiles bingeing Netflix, and gamers immersing themselves in their open worlds. Unfortunate as it is, it has also been a unique opportunity for the video games supporting these leagues to shine. And particularly in the U.S., the games are still being played to mostly empty arenas and artificial crowd noise. Since sports depend on live performance before thousands of spectators, social distancing and quarantine measures decimated the sports experience. Of the fandoms smothered by the coronavirus pandemic in 2020, sports suffered at least as much as the movies, if not more.
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